10 guides
Beginner’s guide
Understand manual aiming, terrain and a practical way to learn from your first runs.
Towers
Named tower examples, a comparison framework and the limits of what is currently verified.
Heroes
The verified hero names and a careful framework for comparing autonomous and direct play.
Tech tree
Read the current refund notice, understand the limits of older tree images, and plan an upgrade comparison.
Codes
A dated code-status check with no invented rewards and no untested code list.
Worlds & levels
The advertised campaign scope and a practical notebook for learning a new map.
Bosses
A research-ready boss checklist without invented boss names, mechanics or drop tables.
Endless mode
A run-log framework for Endless mode while exact rules and rewards remain unverified.
Challenges
How to document a challenge without guessing its rotation, modifiers or rewards.
Workshop
A starting point for the map-sharing feature, with its current limits clearly stated.