AN INDEPENDENT HORDE DEFENDERS WIKIALPHA · CHECKED SEP 27, 2026
WIKI REFERENCE

Horde Defenders guides

Browse progression, beginner and encounter notes. Filter by topic to find a useful starting point.

10 guides

MANUAL AIMING — editorial diagramA reticle and a line of sight from a control point illustrate manual aiming. Aiming and sightline concept; not a gameplay capture.MANUAL AIMINGFIELD NOTESCONTROLSIGHTLINEAIM
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Getting StartedGuide

Beginner’s guide

Understand manual aiming, terrain and a practical way to learn from your first runs.

DEFENSE PLACEMENT — editorial diagramThree abstract defense silhouettes illustrate footprint, reach, and placement. Abstract defense shapes; not verified tower models or range values.DEFENSE PLACEMENTFIELD NOTESFOOTPRINTREACHPLACEMENT
Editorial diagram
Field DatabaseGuide

Towers

Named tower examples, a comparison framework and the limits of what is currently verified.

TAKE CONTROL — editorial diagramThree lettered control positions connect in a loop, with one position selected. Control-position concept; no hero portraits or abilities are depicted.TAKE CONTROLFIELD NOTESABCPOSITIONPOSITIONSWITCHCONTROL
Editorial diagram
Field DatabaseGuide

Heroes

The verified hero names and a careful framework for comparing autonomous and direct play.

UPGRADE CONNECTIONS — editorial diagramAn unlabeled concept tree branches from a starting point into choices and later connections. Conceptual branches; not the current in-game tech tree.UPGRADE CONNECTIONSFIELD NOTES…STARTCHOOSEREVIEWCONCEPTUAL CONNECTIONS
Editorial diagram
ProgressionGuide

Tech tree

Read the current refund notice, understand the limits of older tree images, and plan an upgrade comparison.

CHECK BEFORE REDEEMING — editorial diagramA blank voucher and a validation mark illustrate checking the source, date, and status of a code. Code-checking workflow; no redeemable code or reward is shown.CHECK BEFORE REDEEMINGFIELD NOTESCODE CHECKCHECK THE ORIGINAL SOURCESOURCEDATESTATUSVALIDATE
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Codes WatchGuide

Codes

A dated code-status check with no invented rewards and no untested code list.

READ THE TERRAIN — editorial diagramSchematic contour lines and a dashed route show an entry point and a terrain study. Schematic terrain and route; not an actual game map.READ THE TERRAINFIELD NOTESENTRYROUTETERRAIN STUDY
Editorial diagram
World GuideResearch notebook

Worlds & levels

The advertised campaign scope and a practical notebook for learning a new map.

TARGET OBSERVATION — editorial diagramA target is paired with the observation sequence: observe, compare, and adapt. Observation workflow; not a boss portrait or confirmed combat phase guide.TARGET OBSERVATIONFIELD NOTESWATCH THE TARGETOBSERVECOMPAREADAPT
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EncountersResearch notebook

Bosses

A research-ready boss checklist without invented boss names, mechanics or drop tables.

REPEAT / REVIEW — editorial diagramA looping path sits beside a run log to illustrate reviewing successive runs. Run-review concept; no wave counts, timings, or rewards are represented.REPEAT / REVIEWFIELD NOTESREPEATREVIEWRUN LOG
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EndgameResearch notebook

Endless mode

A run-log framework for Endless mode while exact rules and rewards remain unverified.

WORK WITH THE RULES — editorial diagramA constraint symbol points toward a checklist for reading the rule, checking the setup, and recording the result. Planning checklist; not a list of current in-game challenges.WORK WITH THE RULESFIELD NOTESCONSTRAINTPLAN THE RUNREAD THE RULECHECK THE SETUPRECORD THE RESULT
Editorial diagram
EndgameResearch notebook

Challenges

How to document a challenge without guessing its rotation, modifiers or rewards.

MAP WORKBENCH — editorial diagramA schematic grid contains a route, a selection rectangle, a pointer, and abstract editing tools. Map-planning concept; not a capture of the game's editor.MAP WORKBENCHFIELD NOTESGRID / ROUTE / TESTBUILD
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Community MapsResearch notebook

Workshop

A starting point for the map-sharing feature, with its current limits clearly stated.

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